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Alex Ries
Alex Ries
Concept Artist and Illustrator seeking work.
Melbourne, Australia

Summary

I am an experienced visual development artist and illustrator, having spent the last decade-plus working in print, film, and videogames, with a focus on creatures and vehicle design. Capable of generating large numbers of iterative works for pre-production, I am also proficient at detailed finished illustrations.

I have always been enamoured with natural history and zoology: this interest fuels my art and offers a unique angle in my creature designs: a lifetime of learning has given me a broad knowledge base in biomechanics, evolutionary biology and morphology that allows me to create creatures and characters that are unique and, where needed, plausible.

My primary medium is digital painting in Photoshop while also learning enough Blender and ZBrush to create compositions and explore designs. Many of these skills have been learned while working on personal worldbuilding projects.

Skills

Concept ArtIllustrationCreature DesignScientific IllustrationScienceNatural History

Software proficiency

Blender
Blender
Photoshop
Photoshop

Productions

  • 20190129 sn bz keyart 16 9
    • Video Game
      Subnautica: Below Zero
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Unknown Worlds Entertainment
  • Q0zlaf
    • Movie
      Warriors of Future 明日戰記
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Fat Face Post Production
  • R1113740 13564265
    • Video Game
      Neptune's Pride 2: Triton
    • Year
      2012
    • Role
      Illustrator
    • Company
      Iron Helmet Games
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    • Video Game
      Campaign Coins
    • Year
      2017
    • Role
      Illustrator, Marketing Art
    • Company
      Chaosium Inc
  • Index
    • Mobile Game
      Blight of the Immortals
    • Year
      2016
    • Role
      Illustrator, UI Artist
    • Company
      Iron Helmet Games
  • 220px de blob us
    • Video Game
      De Blob
    • Year
      2008
    • Role
      Concept Artist, Animator
    • Company
      Bluetongue Entertainment LTD
  • 71zhikjtepl
    • Video Game
      De Blob 2
    • Year
      2011
    • Role
      Concept Artist, Animator
    • Company
      Bluetongue Entertaintment Ltd
  • Hubots
    • Book
      Hubots
    • Year
      2017
    • Role
      Illustrator
    • Company
      Kids Can Press
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    • Book
      Zoobots
    • Year
      2014
    • Role
      Illustrator
    • Company
      Kids Can Press

Experience

  • Creature Designer at Unknown Worlds Entertainment
    Melbourne, Australia
    January 2017 - January 2020

    Worked as a creature designer for Subnautica: Below Zero, then jumped to pre-production on as yet unreleased original science fiction property.

  • Concept Artist at Fat Face Post Production
    Melbourne, Australia
    January 2016 - January 2016

    Brought in as a creature designer for the film 'Warriors of Future 明日戰記', working remotely from my studio in Melbourne.

  • Illustrator at Australian Geographic
    Melbourne, Australia
    January 2013 - January 2015

    Created detailed article illustrations depicting near and far future space technology, including space tourism and asteroid mining.

  • Concept Artist at Gree Entertainment Melbourne PTY LTD
    Melbourne, Australia
    January 2016 - January 2017

    Was a concept artist on an untitled mobile game.

  • Illustrator at Chaosium Inc.
    Melbourne, Australia
    January 2017 - January 2017

    Produced artworks of ancient coins for a fantasy property, as well as preparing illustrator files of the designs for 3D printing in metal.

  • Illustrator, UI Artist at Iron Helmet Games
    Melbourne, Australia
    January 2012 - January 2016

    Produced high-fantasy card art for Blight of the Immortals, as well as retrofuture science-fiction illustrations for the game Neptunes Pride 2: Triton

  • Illustrator at Kids Can Press
    Melbourne, Australia
    January 2014 - January 2017

    Illustrated two books about real-world robotics, with a focus on bio-mimicry and attempts to build machines capable of human like tasks.

  • Illustrator at Becker&Meyer!
    Melbourne, Australia
    January 2015 - January 2016

    Illustrated natural history subjects for children's books, with a focus on reconstructing extinct creatures from ancient mammals to dinosaurs.

  • Concept Artist, UI Artist, Animator, Storyboard Artist at Bluetongue Entertainment LTD
    Melbourne, Australia
    January 2007 - January 2011

    An in-studio job with THQ owned studio Bluetongue Entertainment. Worked in diverse roles, cutting my teeth on 3D software and learned many new skills. Skill requirements varied from hard scifi, cartooning, concept sketches and finished animation and asset production.